Khameo.AI Book a demo

Blend into every feed

Your UA creative team, multiplied.

Khameo.AI generates playable and video ads for mobile games: fresh concepts, themes and markets every week, on-brand and packaged for every network, so a small team can test like a big one.

WeeklyFresh concept drops
4Aspect ratios
7+Ad networks
0Extra headcount

The problem

You can’t out-produce creative fatigue by hand

In a competitive feed a top creative can burn out in under a week. What separates the studios that keep scaling from the ones that stall isn’t taste. It’s how fast they can put the next concept in front of users.

Studios that stall…

  • ×wait weeks for each new concept from an agency or an overloaded in-house team
  • ×ship two or three concepts and hope one lands
  • ×watch CPI climb while the replacement is still in production
  • ×spend the team’s best hours on production instead of strategy

Studios that stay ahead…

  • have fresh, on-brand concepts landing every week
  • test many directions and let performance choose
  • retire fatigued ads before the cost shows up
  • keep the team on strategy while production scales

What you get

Playables and videos, every week

Network-ready ad creatives for your game, in the formats your channels actually run, on a cadence you can plan around.

PLAYABLE

Playable ads

Interactive, click-to-play ads built for your game and packaged to each network’s spec, upload-ready.

Short, satisfying and true to how your game feels in the hand, with an end card and a call-to-action that carry straight into the store.

Tap-to-play · MRAID · network-ready

VIDEO

Video ads

Gameplay-led video concepts in every ratio, ready for every channel you buy on.

A hook in the first seconds, a clear moment of progress in the middle, and an ending that asks for the install.

Stories · Feed · Landscape

CONCEPTS

Themes, seasons & markets

New worlds and angles for your game: holidays, genres, geos, trends. There is always something fresh to test.

We bring a slate of directions every week and you pick what runs. Anything you ask for goes on the slate too.

Seasonal · new-market looks · trend angles

In every delivery

What lands in your inbox each week

  • Every concept in 9:16, 4:5, 1:1 and 16:9, so one idea covers every placement.
  • Playables packaged to each network’s spec and videos as clean MP4s.
  • Consistent file naming per network, so uploads take minutes, not an afternoon.
  • End cards and calls-to-action ready to run, in your brand.
  • A review gallery for the batch, so the whole team can check it before anything goes live.
  • A short creative note per concept: the angle, the hook, and what to watch for in the numbers.

Who it’s for

Built for the people who run the numbers

Khameo fits into the way UA teams already work. It doesn’t replace the team; it takes the production load off it.

UA MANAGERS

You need volume

You already know which concepts to test next. You just can’t get them made fast enough to stay ahead of fatigue.

Khameo turns your list into a weekly delivery, and adds directions you hadn’t got round to yet.

CREATIVE LEADS

You have a queue

Your team’s time should go to the big ideas, not to the twentieth resize or the fourth seasonal swap.

Khameo takes the production work so the people you hired for taste can spend their week on taste.

STUDIOS

You’re entering a new phase

Soft launch, scaling, a new market, a seasonal push. Each one needs a burst of fresh creative at exactly the wrong moment to hire.

Khameo gives you the burst without the hiring, and stays on afterwards if you want it to.

Ship with confidence

On-brand, reviewed, upload-ready

Speed only matters if what lands is good enough to run. Every Khameo creative goes out the way your own team would ship it.

On-brand by design

Your characters, palette and identity carry through every concept we deliver. A Khameo creative looks like your game, not like a template with your logo on it.

Reviewed before delivery

Every creative is checked by our team, and against each network’s spec, before it reaches you. Anything that isn’t right is fixed before you ever see it.

Ready for every network

All ratios, each network’s packaging, file names that match how you upload. Nothing to build, nothing to convert.

How it works

Getting started takes an afternoon, not a quarter

No integration project, no onboarding decks. Three steps and the first batch is on its way.

STEP 01

Share your game

Your build, brand kit and store links, plus a sense of what’s working for you today. That’s the whole onboarding. No SDK, no engineering time.

STEP 02

We learn your game and set directions

Mechanics, art style, audience and what wins in your genre. Then we agree on the first directions to test, and how you want to review them.

STEP 03

Your first batch lands

Playables and videos in every ratio, packaged for every network. From there it’s weekly, and each week gets sharper than the last.

The weekly loop

What a week with Khameo looks like

The same rhythm every week, so your media plan can count on it.

DIRECTION

Start of the week

We line up the directions: what you want to test, what we suggest from what’s trending in your genre, and what last week’s numbers said.

PRODUCTION

Mid-week

Playables and videos are built across the chosen themes, seasons and markets, in every ratio, in your game’s style.

REVIEW

Before delivery

Every creative is checked by our team and against each network’s spec. Anything that isn’t right is fixed before you see it.

DELIVERY

End of the week

The batch lands upload-ready with a short note per concept. You run it, and the results shape the next week’s directions.

The longer we run together, the sharper it gets. Every week we learn a little more about which directions win for your game, and the slate leans into them.

Concept directions

The angles we bring to the table

A few of the directions that show up on a typical slate. You steer which ones we lean into.

Seasonal & holiday

Winter, summer, Halloween, Lunar New Year: the moments your audience is already in.

New-market looks

The same game, styled for the tastes of a new geo before you spend there.

Trend hooks

What’s working in your genre right now, adapted to your game and your brand.

Feature spotlights

One mechanic, one mode or one system, front and centre.

Character-led

Your characters carrying the story of the ad, not just appearing in it.

Satisfying moments

Merges, clears, collections and cascades that are a pleasure to watch.

Fail-and-retry

The near miss that makes people want to try it themselves.

Progression & reward

Levelling, unlocking, upgrading: the promise of getting somewhere.

Volume, variety, every size

Delivered upload-ready for every channel

Each creative arrives in every ratio your channels need, in the format each network expects. Nothing to build, nothing to convert.

9:16Stories & Reels
4:5Feed portrait
1:1Feed square
16:9Landscape
MetaGoogle AdMobUnity AdsAppLovin MAX ironSource LevelPlayVungle / LiftoffMintegral … and any network taking standard video or HTML5 playables

Why Khameo

A creative team without the overhead

More concepts in front of users, without adding headcount or waiting on a production queue.

Agency or in-house team

  • ×Days to weeks per concept
  • ×Expensive to scale up, and slow to scale down
  • ×Limited output, so only a few tests
  • ×Production eats the team’s time

Khameo.AI

  • New concepts every week
  • Scale without headcount
  • Test as many directions as you want
  • Your team stays on strategy

Our take

Creative is the lever. Supply is the problem.

Creative is the biggest lever left in mobile UA, and the one most teams are least equipped to pull at volume. The networks reward variety and punish repetition. Production does the opposite: every extra concept costs the same people the same hours, so teams end up testing what they can afford to make rather than what they believe in.

Khameo exists to close that gap. A steady supply of on-brand playables and videos, every week, so testing is limited by your ideas and your budget, not by how fast files can be made. Your team keeps strategy, brand and the big calls. We keep the queue empty.

You’re probably thinking…

Fair questions, straight answers

Will it look AI-generated?
Everything is built in your game’s own art style and brand system and reviewed by our team before delivery. If it doesn’t look like your game, it doesn’t ship.
Will I lose creative control?
No. You set the direction: themes, markets, angles. You decide what runs. We handle production and bring you new directions to try.
Does Khameo replace our creative team?
No. It multiplies it. Your team keeps ownership of strategy, brand and the big ideas; we take the production load so that ownership gets more of their time, not less.
Which genres do you work with?
Any mobile game: casual and hyper-casual, puzzle, merge, RPG, strategy, simulation, card and board. If it runs on a phone and buys users, we can build for it.
What do you need from me?
Your game, your brand kit and store links, and a sense of what’s working for you today. No SDKs, no engineering time.
How fast do concepts land?
Days, not weeks. Once onboarding is done, new concepts land on a weekly cadence you can plan your media around.
Can I ask for specific themes or markets?
Yes. Steer every batch (a holiday, a new geo, a competitor angle) or let us propose directions from what’s trending in your genre. Most studios do both.
How do we give feedback?
However you already work: a weekly call, a shared doc, or a note on the review gallery. What you tell us shapes the next batch.
Which networks and formats do you deliver?
Every creative comes in 9:16, 4:5, 1:1 and 16:9. Playables are packaged for Meta, Google AdMob, Unity Ads, AppLovin MAX, ironSource LevelPlay, Vungle/Liftoff and Mintegral, and videos as standard MP4s for any channel.
Do you make videos as well as playables?
Both. Playables for the networks that reward them, videos for every channel, and the same concept can ship as both.
How do you measure success?
By your numbers: IPM, CTR, CPI, ROAS, whatever you optimise for. You run the creatives; we read the results with you and lean into what works.
Can we start small?
Yes. Most studios start with one game and a first batch, then widen from there once they’ve seen the numbers.
Who owns the creatives?
You do. Everything we deliver is yours to run, edit and keep.

Ready when you are

See it on your game.

Twenty minutes. Show us your game and we’ll walk through what a week of Khameo concepts could look like for it.

01
A short intro callTwenty minutes to see if we’re a fit.
02
Share your gameYour build, brand kit and what’s working today.
03
Get your first batchFresh concepts, fast. Then every week.

Prefer email? hello@khameo.ai

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